Why it matters
Zero server cost per frame
Video is rendered on the user’s device, not streamed from a GPU in the cloud. Your infrastructure bill doesn’t grow with each new user.
Scale to millions
Because every user brings their own compute, you can ship a real-time, video-rich AI experience to millions of concurrent users without provisioning a single GPU.
Real time, on older hardware
Tuned for mobile. Runs smoothly on iPhones going back to the iPhone 11—no high-end chip required.
Works offline (video)
Video rendering doesn’t need the network. Pair it with a local voice model to run fully offline, or keep the voice pipeline in the cloud—your choice.
What’s possible
- Consumer apps — ship an animated AI character to every user without a per-user GPU bill.
- Gaming & social — real-time NPCs or companions running natively inside a mobile experience.
- Education & training — always-available tutors or coaches that work anywhere, even offline.
- Accessibility — on-device rendering means lower latency and no network dependency.
Get in touch
On-device rendering is available as a private SDK. If you’re building a product where server-side rendering won’t scale—or where latency and offline support matter—let’s talk.Contact us for a demo
Request early access and a walkthrough of the on-device rendering SDK.