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Equos is the only character platform built to render fully on-device, in real time, with no compromise on quality. Our rendering model has been engineered from the ground up to run on consumer mobile hardware—including devices several years old, like the iPhone 11—while still delivering the same lifelike lip-sync and expressions you get from the cloud.

Why it matters

Zero server cost per frame

Video is rendered on the user’s device, not streamed from a GPU in the cloud. Your infrastructure bill doesn’t grow with each new user.

Scale to millions

Because every user brings their own compute, you can ship a real-time, video-rich AI experience to millions of concurrent users without provisioning a single GPU.

Real time, on older hardware

Tuned for mobile. Runs smoothly on iPhones going back to the iPhone 11—no high-end chip required.

Works offline (video)

Video rendering doesn’t need the network. Pair it with a local voice model to run fully offline, or keep the voice pipeline in the cloud—your choice.

What’s possible

  • Consumer apps — ship an animated AI character to every user without a per-user GPU bill.
  • Gaming & social — real-time NPCs or companions running natively inside a mobile experience.
  • Education & training — always-available tutors or coaches that work anywhere, even offline.
  • Accessibility — on-device rendering means lower latency and no network dependency.

Get in touch

On-device rendering is available as a private SDK. If you’re building a product where server-side rendering won’t scale—or where latency and offline support matter—let’s talk.

Contact us for a demo

Request early access and a walkthrough of the on-device rendering SDK.