Skip to main content
Equos character rendered inside an iOS app

The Equos iOS SDK brings the full character experience to native iOS apps, with rendering running directly on the device for real-time performance at any scale.

 

It runs smoothly on consumer hardware going back to the iPhone 11, and can be used either with the full Equos voice pipeline or paired with your own audio stack.

 

Drop-in simple. A single component handles video rendering, audio capture, and session lifecycle—no WebRTC wiring, no custom track management, no boilerplate. Your app starts a conversation in a few lines of Swift.

 

Lowest possible latency. Because video is rendered directly on the phone, there’s no cloud round-trip for every frame. Responses feel instant, even on cellular networks—and entirely network-free when paired with your own on-device audio stack.


Two ways to use it

Full pipeline

Connect to the Equos voice agent and get the full experience: character video, audio, and conversational AI—the same flow as the Web and Next.js integrations.

Video rendering only

Use the SDK purely for on-device character rendering and plug in your own voice pipeline. No network required for video—and no per-minute cost.

Full pipeline

Ideal if you want the fastest path to a complete character experience on mobile. Unlike the web integration, you do not create a conversation up front. Instead:
  1. Your backend generates a short-lived consumer access token by calling the dedicated Equos API endpoint.
  2. Your app passes the token to the iOS SDK.
  3. The SDK starts the conversation directly—audio, video, and AI all managed by Equos.
This removes a round-trip: there’s no “create conversation, then join” dance. The token alone is enough for the SDK to stand up the live session.

Video-only, bring your own voice

Ideal if you already run your own voice stack (STT/LLM/TTS, or a real-time audio model) and only need a high-quality animated face. In this mode, no token, no backend call, no network required. The iOS SDK renders the character on-device from your audio stream the moment you start it—no Equos network calls, no per-user cost, unlimited usage. This is what makes Equos unique: our rendering model runs in real time on consumer iPhones (including iPhone 11), which means you can ship an animated AI character to millions of users without provisioning a single GPU.

Learn more about on-device rendering

How Equos scales to millions of users by running on the device itself.

Availability

The iOS SDK is currently private. We work directly with teams to integrate it into their apps.

Request a demo

Get in touch for a walkthrough, early access, and integration support.