> ## Documentation Index
> Fetch the complete documentation index at: https://docs.equos.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# On-Device Rendering

> Run Equos characters in real time, directly on the user's phone.

Equos is the only character platform built to render **fully on-device**, in real time, with no compromise on quality.

Our rendering model has been engineered from the ground up to run on consumer mobile hardware—including devices several years old, like the **iPhone 11**—while still delivering the same lifelike lip-sync and expressions you get from the cloud.

***

## Why it matters

<CardGroup cols={2}>
  <Card icon="gauge-max" title="Zero server cost per frame">
    Video is rendered on the user's device, not streamed from a GPU in the cloud. Your infrastructure bill doesn't grow with each new user.
  </Card>

  <Card icon="users" title="Scale to millions">
    Because every user brings their own compute, you can ship a real-time, video-rich AI experience to millions of concurrent users without provisioning a single GPU.
  </Card>

  <Card icon="bolt" title="Real time, on older hardware">
    Tuned for mobile. Runs smoothly on iPhones going back to the iPhone 11—no high-end chip required.
  </Card>

  <Card icon="wifi-slash" title="Works offline (video)">
    Video rendering doesn't need the network. Pair it with a local voice model to run fully offline, or keep the voice pipeline in the cloud—your choice.
  </Card>
</CardGroup>

***

## What's possible

* **Consumer apps** — ship an animated AI character to every user without a per-user GPU bill.
* **Gaming & social** — real-time NPCs or companions running natively inside a mobile experience.
* **Education & training** — always-available tutors or coaches that work anywhere, even offline.
* **Accessibility** — on-device rendering means lower latency and no network dependency.

***

## Get in touch

On-device rendering is available as a **private SDK**. If you're building a product where server-side rendering won't scale—or where latency and offline support matter—let's talk.

<Card title="Contact us for a demo" icon="envelope" href="https://docs.google.com/forms/d/e/1FAIpQLSdoK7LvORdQf7KOQKvhhlESStJcKc3bDB9HPsEet6LuOmVUfQ/viewform">
  Request early access and a walkthrough of the on-device rendering SDK.
</Card>
